Dev diary: road to Beta 2

🛠️ Dev Diary 5/06: Inside the Forge with Ignace

🔧 What did we work on this month?

The edit option for our entities; You can create completely new entities based on existing ones and tweak them after placing them into your world. Easy to make your skeleton knight a ghost skeleton knight or adjust an NPC’s vibe.

Bonus: if you input hit points manually, the system now auto-generates the appropriate dice roll calculation for you. A small touch, but a satisfying one.

🎉 One satisfying win this month:

We leveled up our entity data system by linking it with a ruleset system.

What does that mean? Now, when you import raw entity data (from, say, a system like D&D), our ruleset processes and transforms that into a useable, editable version in the UI. Want to import your own system? It’ll know what to do with the data. Our system will allow you to import anything.

🌀 Here’s a peek at something still cooking:

We're laying the groundwork for users to build their own versions of game systems, making for a more customizable experience. Right now that means configuring what data shows up where in the UI—but down the line, this could shape actual gameplay.

Imagine setting your own rules for how initiative or spellcasting works—all through a flexible, visual editor.

🐛 Something tricky you’re wrangling:

Mass importing thousands of entities and getting every value to land in the right place is… a bit of a beast. One small mistake, and it’s reroll time.

To save time (and sanity), I added a new tool that lets us import just one page at a time. Now I can quickly check if everything looks good without needing to process the full batch.

👀 One thing you’re excited to share soon:

Finalizing the editor UI and getting it ready for testing. After that - play mode!

🎶 what snack or music kept you going this month?

I’ve been powered almost exclusively by garlic bread. No regrets.


👨‍💻 Powered by Ignace, Lead Dev & Astrid, Marketeer

📍 Catch more behind-the-scenes looks in our Discord!

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Dev diary: road to Beta 1